Look, we're all motivated to write good code and marvel at the architecture of our games, that's why we're developers. But getting stuff done and making your games fun is critically important. Robert Ciszek offers some really practical advice for keeping your gamedev moving forward and how to decide what to obsess over and when. I like his advice.
Stumped for ideas? Not sure which genre to use for your next iOS game? Wonder no more: read on for a review of 9 game genres that are ripe for use in iOS games. Matthias Zarzecki reviews each genre and offers insights into the key features of each genre and why the genre might work on iOS.
Martin Wakeley discusses what went wrong and what went right with his iOS game Crack Attack. He offers some really important lessons in how to launch an iOS game and outlines some very specific things that both worked and didn't work for him. It's a good read, if only to reinforce what you should and shouldn't do when launching your own iOS game.