I'm not much for hyperbole myself, but in this case I agree - these are insanely great iOS developer sites . Chock full of in-depth tutorials, app architecture advice and tips, these sites are essential reading and should be at the top of your list (right below iOS Game Dev Weekly, of course 😏).
We've all used UIView.alpha at some point, either to display transparency or animate views using fade in or fade out. SKNode.alpha allows you to control transparency in Sprite Kit. But what is alpha in precise technical terms and how is it used in the actual rendering process and graphics calculations? Read on for a good explanation.
Roguelike is genre of video games involving procedurally-generated levels, turn-based movement and combat and often permanent death (of the game character, not the player, whew ...). They're very popular and are a fun challenge to develop. Watch this multi-part video tutorial and learn how to code a roguelike game in Unity.
What happens if your favorite Thirdy-party library isn't available as a Cocoapod or in precompiled form? Well, if it's raw Objective-C or Swift sourcecode that you can just drop into your Xcode project, you can use it easily. If it's raw C code setup in a traditional Linux make install, it can be more challenging to use and this article explains how. There are a lot of excellent raw C libraries that you can use in your games so read on to learn how to use them.