Triangles are used as the rendering primitives for much of game graphics. But why? Joshua Barczak explains and offers some opinions on why using triangles is both good and bad. This is an interesting read from both a technical and a historical perspective.
Ever wonder to create those cool "lifestyle photos" of people using iOS games? I do. Dan Counsell offers some great tips on how to produce lifestyle photos for your app and he reviews why you should do so. Good lifestyle photos can make users aspire to play your game and can be a very effective marketing tool.
I still remember the first time I played World of Warcraft: within 5 minutes I had conquered enemies and leveled up to level 2 with that cool halo effect and sound - I was hooked. Not all games are that successful at keeping new players: disturbingly this article points out that "Half of all players never return after a single session of a free-to-play game." That's shocking and definitely undesirable. How can you retain more of your players? Read on for the secrets ...