This is an ambitious tutorial, but well worth a read. Todd Kerpelman shows you how to build a multiplayer racing game in Unity. As a bonus, you can race against your friends on Android and show them who's boss. 😝
It's game jam time again ... There's no better way to hone your gamedev or design chops and make contacts than taking part in a game jam: 48 hours of intense collaboration, and at the end, a brand new game is born. Read on for details on how you can participate in hundreds of cities worldwide.
An approach I commonly use to specify and import data into my games is simple JSON files. Level data and other configuration details defined in JSON files are easy to edit and can be downloaded at runtime for quick tweaks during testing. SwiftyJSON is a handy library for parsing JSON in Swift.
Soon enough, all new and updated apps submitted to the App Store will need to be 64-bit compatible. How will this impact your games? This article lists the dates for compliance as well as tips on what you need to be careful of when making your game 64-bit compatible.